Friday, April 29, 2005

Updates

Okay, so I'm not going to get any "wuffie" at this rate. Don't post regularly, and you cease to exist out there.

Update #1: moving all my equipment back to the Village Gate. May (likely) crash there for a while just to be cheap. I also like to spend several hours working on music and then pass out from exhaustion. I need carpet remnants and something resembling a large desk/workbench. Hopefully my meager tax return will show up soon.

Update #2: priorities for the animated blobs are incorporating a "filter map" and a vague simulation of scratch pencil marks. The filter map mechanism -- another bitmap the same size as the main one, in which lighter areas mean "sharpen" and darker areas mean "blur" -- already works, it's just a question of how to generate the actual map itself. I've experimented with using other images as filter maps, but I think it needs to be simpler than a typical image.

Update #3: remix concerns -- it occurs to me that when I make a list of things that need to be worked on, some of those things are immensely important and others are just things I kind of feel like fiddling with. So I should concentrate on making sure the important stuff is, in fact, getting done. Prioritize, in other words.

Update #4: something I've been interested in for several years now, in general, is a way to express/store image data other than "at x and y, its values are r, g, and b", so that I can transition from one to another without looking like a conventional crossfade or morph. I've had several disappointing shots at this, but I'm working on a new idea that might have promise. We'll see.

Update #5: no storyboard. I need someone to convince me that this is a life or death issue!

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