Eureka
I am extremely pleased. This refers to one of the points in the previous entry, about saving image data a different way to enable a unique transitioning effect. I suggest you "open in new window" so you can look at it while you read.
HERE is a, uh, comic-book form representation of the transition effect I've been working on. I intended to save it as a movie, but due to certain things I'm not going to whine about here, that will have to wait for now. What you see, though, is one out of every few frames of a fully automated transition between two pictures (I ran it to do 99 frames between them). They're shown here at about a third their original size; you'll have to take my word for it for now that the detail looks great.
As far as you'll be able to tell from looking at it, it resembles some kind of morphing; but it absolutely does not use the conventional morphing procedure at all. There are no control points. In fact, there is no warping; nothing actually moves. Without giving away too much of the trick, worthy of a freakin' PATENT if I do say so myself, what I've come up with is a systematic (though computationally slow) way for all the colors to "bleed" into the right place.
There is a simplicity to the "underlying trick" that makes it tempting for me to just blurt it out. I know there are tons of creative people out there devising algorithms, so it's possible that it's been done. But I feel optimistic about this one. It's just very ... me.
The fact that it looks hand-painted is just a bonus, as far as I'm concerned. I'm so sick of the look of the morphing effect that everybody and his brother uses now in the most inappropriately mundane presentations (morphs were supposed to be terrifying and sci-fi, not for stuff like the Style Channel). And the fact that I've been trying to pull off something like this for a few years makes it quite rewarding.
Of course this won't work if you specifically want to turn a human into an animal, preserving the face and body throughout the transition. The standard method with control points will still be needed for that. This is more for something that would be used in place of a crossfade, where an "arty" look is wanted.
Okay. Almost 7:00 AM. Been up all night. Must sleep.
EDIT 8:00 PM
To nearly quote Indiscipline, I'm looking at it again to see if I still like it -- I do. Time spent dreaming up ways to achieve something like this, about five years. Time spent on this particular algorithm, from conception to execution, less than a week. My source file, by the way, is called "grail.cpp". I thought I was going to have to change it to "dud.cpp" or something of that nature, but it looks like that won't be necessary.